Pikmin and Management Theory: Lessons from the Game on a Manager's Perspective
Photo: Nintendo

Pikmin and Management Theory: Lessons from the Game on a Manager's Perspective

October 5, 2023

I recently played Pikmin 4. While playing, I found that in order to advance Pikmin efficiently, you should not worry too much about Pikmin dying. For example, if one Pikmin gets separated and you are distracted trying to save it, you risk being distracted by the enemy in front of you and thus losing the other 10 Pikmin.

Therefore, if you proceed through the game without becoming too attached to your Pikmin, you may be able to clear the game faster.

Some of the popular songs when the first Pikmin were released were, 'Pulled out, I follow you alone The lyrics were, "Today I carry, fight, increase, and get eaten.

If we compare the world of Pikmin to the world of business and view Olimar as a manager and Pikmin as employees, it may be more efficient to use and discard employees from the perspective of a manager whose top priority is only profit and company growth.

From this viewpoint, I believe that as long as managers are human beings and know their employees deeply, they may become hesitant and unsure about how to treat their employees. Therefore, managers with a disposable policy may tend to distance themselves from their employees. (It's a different story if there are too many employees, as in a large corporation, or if the manager is extremely busy.) However, if a manager does not care about his employees, it may be a sign that he has a disposable mindset.

If each pikmin had a proper name, and if each pikmin had its own personality and a slightly different shape, I don't think I would be able to make my pikmin disposable.

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